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Booms & Blasts: Part 2 - Particle Animation

Watch your concept art come to life, as you design handcrafted visual effects using the premier tools of the trade.

(17 sessions, 3 hours of work per session)

During this exciting follow-up to "BOOMS AND BLASTS: PART 1 - CONCEPT ART," you'll learn the principles behind animating effects in any game engine! Join instructor Jason Keyser and others as they show you how to navigate Unreal Engine, Unity, and Maya while designing hand-crafted effects like fire explosions, wispy clouds, lightning zaps, and gooey splats.

As with all VFX Apprentice courses, your enrollment includes lifetime access to both the course content and student network, so you can return again and again as you continue honing your skills!

  • Skill level: Beginner
  • Video Subtitles: English, French, Chinese, Spanish, Japanese, Korean, Russian

Return Policy

If for any reason you are unsatisfied with your purchase, please reach out to support@VFXapprentice.com within 30 days for a full refund.

Course Schedule

Session 1: Particle Animation - Guiding Principles

Learn the driving principles behind animating effects in any game engine. (1 lesson)

  1. Guiding Principles Lecture

Session 2: Particle Animation - Unreal Fundamentals

Follow along in the YouTube series giving you an introduction to Unreal Engine 4, focusing just on the tools and techniques you'll need in this class. (4 lessons)

  1. Intro to Unreal
  2. Intro to Cascade
  3. Intro to Materials
  4. Intro to Kit Bashing

Session 3: Particle Animation - Unreal Project

Download the Unreal Engine source assets in this session, and get oriented to how this project will fit into your VFX education. (1 lesson)

  1. Unreal Project Walkthrough

Session 4: Particle Animation - Unity Project

Download the Unity source project, and get an overview of how to use the software. (3 lessons) 

  1. Unity Introduction Navigation and Project Overview
  2. Unity Kitbashing
  3. Unity_Particle_Systems_30fps

Session 5: Modeling: Maya Fundamentals

If you're new to Maya, this session will give you a quick overview of how to work in the software. (1 lesson)

  1. Maya Basics

Session 6: Texture Painting - Fiery Noise

See the process involved to create fiery noise to be used in an in-game material. (1 lesson)

  1. Texture Painting + Commentary

Session 7: Unreal Particles - Fire Explosion

See how the fiery explosion is constructed in 3D, with an in-depth explanation of all the moving parts. (1 lesson)

  1. Particle System Breakdown

Session 8: Unity Particles - Fire Explosion

Get a breakdown of how to animate a fiery explosion particle system in Unity. (1 lesson)

  1. Unity Fire Explosion Breakdown

Session 9: Texture Painting - Wispy Textures & Meshes

Learn some powerful techniques to create dissolve maps and normal maps using a combination of Photoshop techniques, custom painting, and Maya's 3D painting tools. (3 lessons)

  1. Sphere Meshes in Maya
  2. Offset & Normal Map in Photoshop
  3. Dissolve Map in Photoshop

Session 10: Unreal Particles - Wispy Cloud

Get an in-depth explanation of all the parts that make-up the wispy nether (2 lessons)

  1. New Material Setup
  2. Particle System in Unreal

Session 11: Unity Particles - Wispy Cloud

Learn how a soft and magical explosion of wisps is created in Unity Engine. (1 lesson)

  1. Unity Wispy Cloud Breakdown

Session 12: Texture Painting - Zappy Flipbook & Dissolve

Learn how to create a flipbook texture from scratch, which will be read and animated in-engine. (5 lessons)

  1. [Flipbook] Lightning Design Phase
  2. [Flipbook] Lightning Animation Phase
  3. [Flipbook] Lightning "In-Betweening" Phase
  4. [Dissolve Map] Burst Gradients
  5. [Dissolve Map] Burst Color Pass

Session 13: Unreal Particles - Lightning Zap

See piece-by-piece how this 3D effect is achieved in Unreal Engine. (1 lesson)

  1. Zap Particle Breakdown

Session 14: Unity Particles - Lightning Zap

Learn how this impactful bolt of dark magic lightning is put together in Unity. (1 lesson) 

  1. Lightning Zap Breakdown

Session 15: Texture Painting - Gooey Dissolve Maps

A detailed breakdown of how to create high fidelity, well designed shapes in your textures. This session covers meshes, dissolve maps, and normal maps. (4 lessons) 

  1. Bowl Meshes in Maya
  2. Gooey Shape Painting
  3. Dissolve Map Photoshop Tricks
  4. Normal Maps

Session 16: Unreal Particles - Goo Splat

Learn all the parts that make the gooey splat come to life in all its 3D animated glory, using Unreal Engine. (3 lessons)

  1. Material Setup
  2. Particle Setup
  3. Particle Refinement

Session 17: Unity Particles - Goo Splat

Learn how a toxic splash of viscous goo is brought to life in Unity Engine. (1 lesson)

  1. Goo Splat Breakdown

Conduct Policy

Entrance into the course includes access to a private forum where students can share their work and ideas to improve. This is designed to lift and educate the whole group. It is expected that no user engage in harassing or abusive behavior. Plagiarism, piracy, or theft are not tolerated, and may be pursued with legal action. All assets included in this course are copyrighted, and not for professional use. Re-distributing assets obtained by purchasing this course is strictly prohibited, and may also result in legal action. For inquiries on purchasing course assets for professional use, please contact support@VFXapprentice.com for pricing. To make VFXapprentice.com the best possible experience for everyone, violation of this code of conduct may result in a non-refunded expulsion from the course.