Lead VFX Artist, Anchor Point Studios
He started his career in the gaming industry as a technology recruiter, finding his love for VFX during an industry conference. He also led the Overwatch 2 team at Blizzard Entertainment, where they developed VFX for play of the game, cosmetics, rewards, skins, emotes, victory poses, and more. Currently, Chris is working at Anchor Point Studios.
His previous experience includes creating destructibles for Fall Guys at Mediatonic Games, where the team combined Houdini simulations with hand-drawn stylized 2DFX.
Featured in these courses
This introductory bootcamp provides a thorough guide to the amazing world of VFX. For 8 weeks you will dive deep into FX foundations, drawing, painting, particle systems and more! Then use these new skills in popular real-time game engines.
This intermediate bootcamp is designed to strengthen your artistic and technical abilities to make stylized VFX. Get personalized feedback and mentorship to help you create impressive VFX for your portfolio, aimed to help you land a job.