Min Hua Yang (AKA Mia Yang)
Senior Real-time VFX Artist
Mia is a Senior Real-time VFX Artist based in Taiwan who loves bridging the gap between art and tech. She specializes in Unity, XR development, and crafting shader workflows. Her daily focus is all about making stunning visuals run flawlessly under strict performance limits, especially on mobile and XR platforms.
Outside of production, Mia loves spreading the joy of game art and has been invited to share her insights on animation and VFX at local universities. She is also a huge fan of traditional 2D hand-drawn animation, which constantly inspires her real-time visual logic. As an instructor at VFX Apprentice, Mia is excited to share her real-world optimization tricks, shader tips, and practical problem-solving skills with the community!
Mia'sĀ Portfolio
Featured in theseĀ classes
Timing Class
Master Timing and Punch in your VFX and start creating stunning effects that react to your gameplay needs.