Timing in Visual Effects
ENROLL NOW
Master Timing and Punch in your VFX and start creating stunning effects that react to your gameplay needs. Bring your fundamentals to a professional level in just four weeks!
- Twice-weekly live critique & implementation reviews
- Full production-level project with assets
- Practical methods to improve timing in visual effects
Course Length: 4 weeks
Mentors: Jason Keyser, Mia Yang
Next Start Date: September 14th, 8PM CDT
$800 | Pricing options available
Less than $200 per week of live advanced mentorship.
Register Now
Timing in Visual Effects
This is your chance to master timing in visual effects - one of the most difficult fundamentals in VFX creation. If you want to move past average effects and give your work the weight and player satisfaction it deserves, this is the class for you!
This curriculum was curated with how to improve VFX timing as the main goal. Start with fundamental tools, and master them by the end of the class.
Registration is Open
Hurry! Only a limited number of seats are available.
The next Timing Class starts on September 14th, 8PM CDT.
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Timing in Visual Effects: Full Curriculum Breakdown
Week 1 - Intensity & The Power of Reference
Know how to analyze the intensity of VFX, put it on the graph to visualize it for clarity, and start building your own library of stylish, punchy references.
Week 2 - The Building Blocks of Greatness
Apply the insights on timing in engine: no textures, no materials, only punch. Use a "block-in" method to focus our attention where it counts - on player satisfaction.
Week 3 - Punch above your weight
Plan out the timing for your final effect on a big scale. Curate an elaborate timing sequence with windup, crescendo, follow-through, and dissipation.
Week 4 - Optimize Your Time on the Job
Add an industry-standard technique to your arsenal: kitbash to maintain the level of polish of your effects while saving time.
What you walk away with
- Breakdowns of the timing from the best references
- Visualized VFX intensity graphs to learn the most from them
- Appled game VFX timing techniques in the engine
- Direct feedback from professional VFX artists
What you unlock after joining
- Project Files, Assets & Assignments
- Twice-weekly live sessions and direct mentorship
- 1 year access to all curriculum materials
- 2 months of VFX-A All Access FX courses
Timing in Visual Effects: Mentors
Jason Keyser
Senior VFX Artist, Founder of VFX Apprentice
A world renowned FX artist and devoted VFX educator. Jason has worked in entertainment as both a 2D FX and 3D VFX artist for 13 years. He has animated for the Powerpuff Girls, Netflix's Arlo, and multiple video game titles for Riot Games - including League of Legends and Teamfight Tactics.
While working full-time at Riot, Jason created over 60 FX and VFX educational videos on his YouTube channel, designed and taught internal courses for artists at Riot, mentored prospective FX artists, facilitated the VFX Bootcamp at GDC, and spoke at conferences to students and pros alike.
Yu-Chen Lin
VFX Artist II at Riot Games
Yu-Chen is a VFX Artist currently working at Riot Games, where she contributes to the high-standard visual effects for League of Legends. Her portfolio includes impactful work on major projects such as the Teemo and Lee Sin ASUs, Arcane Vi, and the Hall of Legends Kai’Sa skin.
With an MFA in Game Development from the Academy of Art University, she is passionate about bridging the gap between artistic vision and technical implementation, and eager to mentor the next generation of artists as they master stylized, real-time effects.
What You Learn During the Timing in Visual Effects Class
- Break down timing and intensity from top references using visual graphs.
- Use the engine "block-in" method to focus entirely on punch and feel.
- Curate advanced timing with windup, crescendo, follow-through, and dissipation.
- Practice industry-standard kitbashing techniques to keep quality high while saving time.
- Apply advanced game VFX timing techniques directly in the engine.
- Perfect your fundamentals to give your effects the punch they deserve.
FAQs
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Testimonials
Kevin Leroy
VFX Artist - Riot Games
I truly wish this website existed when I first started VFX. It's chock-full of industry-defining resources and tutorials covering a vast diversity of subjects. And maybe even more importantly: it covers different engines and softwares. From concepting to in-engine implementations, these courses have it all, and it is all of the highest quality.
Tyson Murphy
Art Director - Riot Games
Jason is one of the only people I've met throughout my entire career that has world class artistic talent in the craft of VFX, and also has the kindness, wisdom, and dedication of a great teacher. Jason is an incredible value to any of the world's top studios, and I've personally seen him change the lives of aspiring artists and students everywhere. He is passionate about his educational work, and it is truly the best I've seen. Anyone who wishes they were a VFX artist needs to get in touch with Jason and VFX Apprentice.
Drew Skillman
Founder - Tilt Brush
I've had first hand experience learning from, and being inspired by, Jason Keyser. He's an exceptional artist, a leader in the Real Time VFX industry, and a phenomenal teacher who deeply, deeply cares about sharing the elusive techniques behind best in class VFX and helping people realize their creative dreams. Jason is the real deal - I learn from him every chance I get.
Fred Hooper
Lead VFX Artist - NVIDIA
Jason Keyser's VFX Apprentice is THE go-to place to learn real time visual effects. Jason will teach you how to make effects from the ground up from an artistic and technical perspective. The VFX Apprentice courses will start you on the path to becoming a real time VFX artist.
Bill Kladis
Director, Technical Art at Epic Games
When it comes to preaching the art & soul behind real-time FX, Jason is truly the most dedicated of anyone I know. Good FX artists of today and tomorrow must balance so many different artistic & technical disciplines. These courses are a must-have for anyone wanting to break into real-time FX.
Join the next Timing in Visual Effects Class
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