Timing in Visual Effects

EARLY ENROLLMENT

Master Timing and Punch in your VFX and start creating stunning effects that react to your gameplay needs. Bring your fundamentals to a professional level in just four weeks!

  • Twice-weekly live critique & implementation reviews
  • Full production-level project with assets
  • Practical methods to improve timing in visual effects

Course Length: 4 weeks
Mentors: Jason KeyserYuchen Lin
Next Start Date: August 10th, 10AM CDT

$800 | Pricing options available

Less than $200 per week of live advanced mentorship.
Register Now

Timing in Visual Effects

This is your chance to master timing in visual effects - one of the most difficult fundamentals in VFX creation. 

  • Break down the timing from the best references
  • Visualize VFX intensity to learn the most from them
  • Apply game VFX timing techniques in the engine
  • Give your effects the punch they deserve

This curriculum was curated with how to improve VFX timing as the main goal. Start with fundamental tools, and master them by the end of the class.

Early Registration is Open

Hurry! Only a limited number of seats are available. 

Join the next Class on August 10th, 10AM CDT

00

DAYS

00

HOURS

00

MINS

00

SECS

The next Timing Class starts on August 10th, 10AM CDT.

Timing in Visual Effects: Full Curriculum Breakdown

Week 1 - Intensity & The Power of Reference

Know how to analyze the intensity of VFX, put it on the graph to visualize it for clarity, and start building your own library of stylish, punchy references.

Week 2 - The Building Blocks of Greatness

Apply the insights on timing in engine: no textures, no materials, only punch. Use a "block-in" method to focus our attention where it counts - on player satisfaction.

Week 3 - Punch above your weight

Plan out the timing for your final effect on a big scale. Curate an elaborate timing sequence with windup, crescendo, follow-through, and dissipation.

Week 4 - Optimize Your Time on the Job

Add an industry-standard technique to your arsenal: kitbash to maintain the level of polish of your effects while saving time. 

Join and get access to:

  • 4 weeks of check-in feedback sessions twice a week
  • Direct feedback from professional VFX artists
  • New particle systems to study and experiment with 
  • 5+ hours of exclusive lesson content
  • Project Files, Assets & Assignments
  • 2 months of VFX-A All Access VFX courses
  • Permanent Discord Community Access

Timing in Visual Effects: Mentors

 

Jason Keyser

Senior VFX Artist, Founder of VFX Apprentice 

A world renowned FX artist and devoted VFX educator. Jason has worked in entertainment as both a 2D FX and 3D VFX artist for 13 years. He has animated for the Powerpuff Girls, Netflix's Arlo, and multiple video game titles for Riot Games - including League of Legends and Teamfight Tactics.

While working full-time at Riot, Jason created over 60 FX and VFX educational videos on his YouTube channel, designed and taught internal courses for artists at Riot, mentored prospective FX artists, facilitated the VFX Bootcamp at GDC, and spoke at conferences to students and pros alike.

Yuchen Lin

VFX Artist II at Riot Games

Yuchen is a VFX Artist currently working at Riot Games, where she contributes to the high-standard visual effects for League of Legends. Her portfolio includes impactful work on major projects such as the Teemo and Lee Sin ASUs, Arcane Vi, and the Hall of Legends Kai’Sa skin.

With an MFA in Game Development from the Academy of Art University, she is passionate about bridging the gap between artistic vision and technical implementation, and eager to mentor the next generation of artists as they master stylized, real-time effects.

FAQs

Testimonials

Kevin Leroy

VFX Artist - Riot Games

I truly wish this website existed when I first started VFX. It's chock-full of industry-defining resources and tutorials covering a vast diversity of subjects. And maybe even more importantly: it covers different engines and softwares. From concepting to in-engine implementations, these courses have it all, and it is all of the highest quality.

Tyson Murphy

Art Director - Riot Games

Jason is one of the only people I've met throughout my entire career that has world class artistic talent in the craft of VFX, and also has the kindness, wisdom, and dedication of a great teacher.  Jason is an incredible value to any of the world's top studios, and I've personally seen him change the lives of aspiring artists and students everywhere.  He is passionate about his educational work, and it is truly the best I've seen.  Anyone who wishes they were a VFX artist needs to get in touch with Jason and VFX Apprentice.

Drew Skillman

Founder - Tilt Brush

I've had first hand experience learning from, and being inspired by, Jason Keyser.  He's an exceptional artist, a leader in the Real Time VFX industry, and a phenomenal teacher who deeply, deeply cares about sharing the elusive techniques behind best in class VFX and helping people realize their creative dreams. Jason is the real deal - I learn from him every chance I get.

Fred Hooper

Lead VFX Artist - NVIDIA

Jason Keyser's VFX Apprentice is THE go-to place to learn real time visual effects. Jason will teach you how to make effects from the ground up from an artistic and technical perspective. The VFX Apprentice courses will start you on the path to becoming a real time VFX artist.

Bill Kladis

Director, Technical Art at Epic Games

When it comes to preaching the art & soul behind real-time FX, Jason is truly the most dedicated of anyone I know. Good FX artists of today and tomorrow must balance so many different artistic & technical disciplines. These courses are a must-have for anyone wanting to break into real-time FX.

Join the next Timing in Visual Effects Class

Ready to enroll in the next launch? Sign up to be notified of the next opening.