Procedural Textures in Substance Designer
Instructor: Darin Aranda Ahmed
Included with VFX-A All Access
Hand-painting your textures isn't the only way you can create them! Get acquainted with Adobe 3D Substance Designer and the procedural method. You'll learn how to create tileable textures for your effects.
This course includes over three hours of FX texture training.
Beginner Level One course for new and aspiring 3D VFX artists.
Adobe 3D Substance Designer
This course is immediately available to All Access members.
Intro to Procedural Thinking
What does it mean to make a procedural texture? Join Darin Aranda for a quick introduction and some examples!
Intro to Substance Designer - Fuzzball
It's time to get hands-on and create our first texture in Substance Designer! Learn how to start creating your own textures and how proceduralism can make iterating textures easier.
Proceduralism isn't just for simple textures! Get acquainted with commonly-used nodes and follow along to build your own multiple element lens flare texture.
Follow along to get some practice combining nodes to make an effect-ready texture!
Embers - Sprite Sheet
Substance Designer isn't just for single sprite textures! Learn how to set up a 2x2 texture from the start with tiling.
Lightning - Sprite Sheet
With one spritesheet under our belts, let's take a look at a non-destructive workflow that lets us adjust our zaps with parameters.
Wisps - Spritesheet
With custom noise, you can add even more detail to your texture. Get more acquainted with the Tile Sampler node and make your own!
Liquid effects are one of the most complex types of real-time VFX, and Substance Designer can be used to make textures for these kinds of effects as well!
Follow along with this lesson and get some practice creating the commonly used tiling noise textures.
Creating textures procedurally does not mean that we cannot give our effects a hand-painted look!
Learn how to create a brush-like noise and individual trail "branches" to make a beautiful trail texture.
Impact effects often use ground crack textures and creating them procedurally is a great way to get randomness into your design.
What members say about VFX Apprentice
VFX Artist, Blizzard Entertainment
VFX Apprentice is always the first place I suggest to start in the world of real-time VFX. The quality and care are simply unmatched. The comprehensive lessons forever changed how I paint, whether it be for textures or concepts.
VFX-A All Access Member
Joining VFX Apprentice was, for sure, the best decision I've made in my early VFX career. The courses are great and the mentors and students are always trying to help. I just love being here!
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